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Battletech heavy metal all marauder lance
Battletech heavy metal all marauder lance













battletech heavy metal all marauder lance

*mobile mediums and heavies primarily designed to fight at medium to long range *moderate to high speed - slower than 7/11 often jump *Often bleeds into brawler or skirmishers (like the Catapult) *Long Range Missiles (usually 20+ tubes but a few exceptions exist) *usually heavies and assaults though some mediums qualify (usually ones with a big gun like a hunchback) *slow, but also a threat so they draw a lot of fire *zombies that won't die (or at least have enough armor to make it seem that way sometimes). *armored, good at short-to-medium range (flexible depending on its primary weapons).

Battletech heavy metal all marauder lance free#

also they give you some neat optional abilities that are awarded to units that fit the template.Įach mech has one of seven assigned "arc-types" while not hard and fast categorization, it's a place to start (do you hear me, free range force builders? A PLACE TO START) A classic battle lance is the inverse of this - two to three medium to short range fighters and one to two support fire units.Ĭampaign Operations gives you lance-building rules (they're not required, but they take out some of the guess work). There is also the classic fire lance method as well - three mechs that excel at long range and a fourth "bodyguard" that gives an infighter pause - ideally something that can contribute (for example a Thunderbolt that has some short range punch but also some LRMs). Personally for general lances I go for an anchor speed that two units share, a third that goes 1-2 walk faster or slower depending on the mission, and a fourth maneuver element that goes much faster. Or all the units jump - it largely depends on what you value (that's learned though playing). The base unit for organization for a lot of people is base speed with either compounding or complimentary weapons (Crusader and an Archer vs Hunchback and an Archer). Or is the answer, "depends"? If so, is there anything I should consider besides mission type, terrain, and OPFOR?įirst thing to ask yourself is "what is this lance supposed to do?" what's it good at? what's it ok to be not so good at? 元: Phoenix Hawk, Shadowhawk, Wolverine, Dervish L1: Highlander, Atlas, Battlemaster, Stalker 元: Battlemaster, Orion, Dervish, Wolverine The following examples both use the same 12 mechs. In the latter case (I'm trying to build a company), is it better to group mechs by weight/class/role than to mix/multi-x them? I guess it matters if it's a single lance, or multiples. It makes sense to me to build a lance that covers every range band so that it can engage enemy lances at any encounter range, from sensor detection (LRMs, PPCs, AC2 & 5s) to medium range (LRL, AC-10), and finally to what they called pistol shot (SRMs, small/medium lasers, AC20s) during the age of fighting sail. I tend to favor what I think are called Swiss Army mechs (as I understand it, this denotes mechs with several different weapon types) because they can better handle a range of threats than a really specialized design can. What makes the most sense- for a single lance, at least- to me is to go the multi-class/role route. Striker, Cavalry, Fire, Command, Scout) only help a bit.Īnyway, my question is, what's the best way to build a lance? By weight class, by role, by type, or is multi-class/role/weight the way to go? The article on Inner Sphere Military Structure says, "A standard lance consists of one light, one medium, and two heavy BattleMechs." (according to the citation, this is from 2nd edition). I suppose that could happen on the tabletop too. I've seen footage of lights literally running circles around heavies and assaults.

battletech heavy metal all marauder lance

This seems a bit unrealistic and risky, especially given how the AI in MW5M employs swarm attacks with lights and mediums.

battletech heavy metal all marauder lance

By the later stages of the BTCG, there really was never a need to run anything but a full-on assault lance (except in a few tonnage-limited Flashpoint missions), regardless of mission difficulty level. The progression curve tends to limit players to light-medium lances early in a campaign, then progress through medium-heavy, heavy-assault and finally 100% assault. They both align mission difficulty/challenge rating with tonnage. The BT computer games tend to encourage grouping lances by weight class. I'm worried that they paint a limited, perhaps unrealistic, picture of lance design.

battletech heavy metal all marauder lance

I suspect the games skew lance-building to create a sense of progression. My only practical experience with land building is the above-mentioned titles. My first and, so far only, playing experience with BT is the HBS computer game (and watching a few Mechwarrior 5 Mercenaries play-through videos on Youtube).















Battletech heavy metal all marauder lance